Yeah, I’ve missed a few posts. I’m out of buffer and super busy but I’m going to work on that this weekend. There should be regular posts again starting thus week.
Sometimes the role of GM is more like being a conductor than anything else. Keeping things on the rails is hard, hard work. Threats of bombs going off is sometimes required to keep the train rolling.
Sometimes the most frustrating thing about being a GM is not knowing if your players are making a joke, or if they really are clueless.
Sorry, things got busy this week and I’m out of buffer. I’ll try and have something posted by later tonight, but if not, I will have something on Tuesday and be back on schedule.
The main function as a GM is to describe the world to the players interacting with it. This includes describing things happening to the players, including any pain associated with that action. Sometimes GMs take great pleasure in this aspect of the job…
Make sure that when inserting foreign objects into player characters that you have enough henchmen to hold them down. Nothing is more frustrating than when a player rolls a successful dodge vs. insertion.
Wow, that sounds totally inappropriate.