Make sure that when inserting foreign objects into player characters that you have enough henchmen to hold them down. Nothing is more frustrating than when a player rolls a successful dodge vs. insertion. Wow, that sounds totally inappropriate.
Author Archives: Allerun
Back Against the Wall
Don’t Speak
As a GM, in order to keep the game moving forward, you sometimes have to use executive power and override player freedom. This will be met with resistance, and it’s a delicate balance to maintain. The power can be used too much or abused, and that usually spells death for the game. Throw the player […]
Little Bird
Crossroads
Polaroid Millenium
Living in the Past
Most of the time players gloss over their character bios. They usually jot down one or two lines of generic backstory and focus more on the here-and-now, then fill in their history as it’s convenient. What’s fun is when a player totally blows off the bio and makes up some ridiculous back story. Wedging it […]
Neo Got A Raw Deal
Players fear no authority figure. Most of the time. A good GM will make it clear that player actions have consequences, and sometimes those consequences lead to rolling a new character. As a GM, sometimes you have to lay down the law to your players. Let them know who’s in charge. There’s a fine line […]
Handcuffed
Juggling players and their personalities can be harrowing at times, especially when some of the players aren’t exactly friendly towards one another. It doesn’t help that some players tend to steal the show once in a while and re-railing them sometimes makes the game concentrate on their character more than others. As a GM, you […]