Singing, in our group, was a no-no. None of us were any good at it, but if it started, the whole session was doomed. We would be singing whatever came to mind all night long, making dogs howl and neighbors scramble for their phones.
It’s always disheartening as a GM when the finely honed story and that you have spent countless hours on is derailed by a singular event. It’s even more disheartening when the ad-hoc compensation you come up with to try and put everything back on track is taken down as easily as a house made out of Lincoln Logs.
Here we get a glimpse of Chad’s character, Trinity, in action. Chad is your typical min/maxer. For those who aren’t familiar with the term "min/maxer", it’s a person that looks at a game and creates an optimized character based on the rules, loopholes and arcane majicks. The result is typically a super character that the game designers never dreamed could be created. Min/Maxers typically have an intimate knowledge of the rules of the game rivaling that of even the rules lawyer (which will be discussed in a future episode).
The fatal flaw to most min/max characters is that they are only really good at one aspect of the game, like combat (as seen here). They may not be detect the sound of a freight train directly behind them, nor have the intelligence to find their ass with a map and both hands, but you point them toward the enemy and they are a one man army.
Yeah, there is one in almost every group. The player who likes to fight the plot, get the party in all sorts of messes that could have easily been avoided, and actually turn party members against one another. If there is one thing a GM needs in order to run a successful campaign, is flexibility. That and the patience of a saint.
In the group that I was in (in which this comic is loosely based upon), we did actually pass notes instead of just stating our actions if we needed them to be secret, or a surprise. If the group ever split up, many times the GM would require actions be sent in by notes. This is because we commonly considered player knowledge the same as character knowledge. There are several times the GM (including myself if I was running the campaign at the time) would call players out on it, but we tried to get away with it every chance we got. Hence the GM requiring notes when we were split up.
The reason behind this can be illustrated by the party almost wiping itself out in a dungeon once when we were split up. We eventually traversed the dungeon (both groups) and actually came to adjoining rooms with a door in between. There was a thief in group A along with a high level wizard and fighter, group B consisted of another high level wizard, fighter, ranger and cleric. The thief heard noises in the next room, silently alerted his fellows and they hatched the plan to open the door and the wizard would cast fireball on the center of the room inside. The door was locked, so the thief starts to pick it (after looking for traps, of course). The GM alerts group B that the handle on the door on the opposite side of the room is rattling. The wizard in group B informs the GM that once the door opens, he will send a fireball in through the door into the other room. All of this was done through notes, which we had been doing more or less since we split up, so we weren’t aware that the other half of the party was on the other side, nor were we suspicious becuase the GM suddenly started making us send notes.
Needless to say, once the door was open, chaos ensued. Two fireballs from fairly high level wizards come careening past each other and explode in opposite rooms. Most of us didn’t make our savings throws, so we took full damage, and that toasted many of us (we weren’t in top condition after battling some of the monsters in that dungeon). It was the cleric making his that saved a lot of us from rolling up a new character. He healed what he could with the spells and potions he had left. One of the wizards outright died, and we had to carry him back to get ressurected. Fun times.
Today marks the beginning of "Into the Looking Glass." The first comic gives a small insight into some of the characters and their personalities. Later on, there will be a page devoted to the various players with brief biographies and what type of player they represent. At this point the players have created their characters, hammered out their brief histories, informed the GM of none of this, and are settling back for a fun evening of Monty Python and Star Wars references.
With the end of the first installment of "How it Should Have Happened" on the books, "Into the Looking Glass" will start up on Wednesday. I’m actually having much more fun making these than I thought I would have, and I’m almost giddy with anticipation on the release of "Into the Looking Glass." If anyone has any suggestions for movies to "correct" in "How it Should Have Happened", please make them known in the comments section. I would ask that you don’t tell me how it should play out, that’s my job. I mean, if you do all the work for me, then I would feel like middle management, and nobody wants that feeling.
Ah, the final scene. This is what the first nine pages was bringing to a close. This is my vision of what should have happened. Sure, it makes for a very short movie, but it makes more sense than having a civilian refugee with free access to the entire base getting infected and starting everything over again. Not only that, but when he did get infected, he seemed to retain some sort of intelligence which goes against everything that was established about the virus in the first movie and the beginning of the second. I don’t mind fantastic tales, in fact some of my favorite movies are all about fantasy. But making characters and established organizations break their own rules and defy logic is a deal breaker for me. As good as the first movie was, this movie started out great, then burst the bubble at this point. From here on it’s a never ending stream of BS. If there is a third (the end left it open for one), I certainly hope they go back to the original premise, right the train on its tracks and get back to making a movie that is worth watching.
One has to love Army efficiency. If it can’t be cured or innoculated against, it has to be killed.
In the movie, Carlisle’s character is actually able to use his keypass to get into a highly secure military quarantine area. He does this looking for his wife. He has his reunion, gives her a big, sloppy kiss, gets infected and then hell breaks loose.
Sorry, civilians that were rescued from a super-virus and put into a quarantine area don’t get access to highly secure military areas.
Still out of touch. With reality or just the inter-tubes, well, that’s for you to decide…
What kind of kick in the balls would it be to find out the wife you left behind to get mauled by virus-infected zombies actually survives and gets found by your kids? The same kids you informed that their mother was dead. The same wife you feel guilt-ridden over because you left her there as a zombie buffet. Will I ever stop asking rhetorical questions? And then adding to them.
If you are seeing this, then the automated posting feature is working great. I’m actually out of town (and offline somewhat) until later this week.
Here’s the first look we see with the doctor (the one in the mask). She plays a pivotal role in the movie, but I’m relegating her to a minor character because, really, she doesn’t do much.