Sometimes the most frustrating thing about being a GM is not knowing if your players are making a joke, or if they really are clueless.
Category Archives: ItLG
Pain Is So Close To Pleasure
A Spoonful of Sugar
Back Against the Wall
Don’t Speak
As a GM, in order to keep the game moving forward, you sometimes have to use executive power and override player freedom. This will be met with resistance, and it’s a delicate balance to maintain. The power can be used too much or abused, and that usually spells death for the game. Throw the player […]
Little Bird
Crossroads
Polaroid Millenium
Living in the Past
Most of the time players gloss over their character bios. They usually jot down one or two lines of generic backstory and focus more on the here-and-now, then fill in their history as it’s convenient. What’s fun is when a player totally blows off the bio and makes up some ridiculous back story. Wedging it […]
Neo Got A Raw Deal
Players fear no authority figure. Most of the time. A good GM will make it clear that player actions have consequences, and sometimes those consequences lead to rolling a new character. As a GM, sometimes you have to lay down the law to your players. Let them know who’s in charge. There’s a fine line […]