Handcuffed

Juggling players and their personalities can be harrowing at times, especially when some of the players aren’t exactly friendly towards one another.  It doesn’t help that some players tend to steal the show once in a while and re-railing them sometimes makes the game concentrate on their character more than others.  As a GM, you don’t just manage the game setting, environment and NPCs, you also have to sometimes manage the people playing the game as well. 

Free Fallin’

 Despite your best efforts as a GM to get your players’ characters where you want them to be, they will inevitably muck up the works and go the opposite direction.

Life in the Fast Lane

Players will almost always want to take the path that leads to certain death.  As a GM, if you want the game to last more than an hour or so, you will have to steer them in the right direction from time to time.  Of course, from time to time, you will also want to hasten their deaths yourself.

I Fought the Law

 The beautiful thing about NPCs is they have no life other than the one you give them.  They have no family commitments to worry about, no plans made, no schedules to keep.  This can help GMs move players toward a specific path without totally railroading the game.

Ring My Bell

As a GM, when giving your players instructions, keep them clear and simple.  However, be expecting the fact that even the clearest and most simple instructions can still be botched.  Usually in a new and exciting way.

Tequila Sunrise

If it’s one thing many players love to do is have their character get well lit.  Sometimes while getting well lit themselves.  And if it’s one thing many GM’s love to do is make them pay for it, both in game and in reality.

Lyin’ Eyes

If there is one thing players (and friends in general) love to do is to bluff information out of another friend.  Sometimes that information is of a particularly damning variety.