South Bound Traveler

Game sessions can last well into the wee hours of the morning (and usually do), with everyone dragging out or just crashing where they fell asleep a few hours before.  Smart GMs make sure to not have gaming sessions at their house since cleaning up all of the trash and leftover players scattered around isn't […]

The Meaning of Life

As a GM, you have to be vigililant about players starting skits and quotes from various sources including: Star Wars, Star Trek, Monty Python, Dr. Who, Highlander and anything from the Dr. Demento Show.  Anything less is a guaranteed way to kiss the rest of the night's game play goodbye since not even the GM […]

Searching

For Min-Maxers, it's sometimes difficult, if not impossible, to not make a roll.  This is by design, but can sometimes come back and bite them in the ass.

Suck

There's always a player who writes up a detailed equipment list that usually contains several items or devices that the GM wouldn't think could ever be used within a campaign, and inevitably the player comes up with some twisted, yet plausible, way to use it during the campaign. On another note, it's been almost three […]

Second Guessing

As a GM, it's never a good idea to leave your players alone for any length of time and have them continue player interaction.  You might wind up coming back to a game of Call of Cthulu.