Handcuffed

Juggling players and their personalities can be harrowing at times, especially when some of the players aren’t exactly friendly towards one another.  It doesn’t help that some players tend to steal the show once in a while and re-railing them sometimes makes the game concentrate on their character more than others.  As a GM, you …

Free Fallin’

 Despite your best efforts as a GM to get your players’ characters where you want them to be, they will inevitably muck up the works and go the opposite direction.

I Fought the Law

 The beautiful thing about NPCs is they have no life other than the one you give them.  They have no family commitments to worry about, no plans made, no schedules to keep.  This can help GMs move players toward a specific path without totally railroading the game.

Ring My Bell

As a GM, when giving your players instructions, keep them clear and simple.  However, be expecting the fact that even the clearest and most simple instructions can still be botched.  Usually in a new and exciting way.

Bang the Drum All Day

Give players an inch, and they will take 1.9174×1013 miles.  Fortunately, as a GM, you have clairvoyance and can grant misguided shopping spree wishes when you know that there is no chance they will ever benefit from their ridiculous requests.

Tequila Sunrise

If it’s one thing many players love to do is have their character get well lit.  Sometimes while getting well lit themselves.  And if it’s one thing many GM’s love to do is make them pay for it, both in game and in reality.

Lyin’ Eyes

If there is one thing players (and friends in general) love to do is to bluff information out of another friend.  Sometimes that information is of a particularly damning variety.