I Think We’re Alone Now

Sorry for being late on this one.  Discreet math is sucking my will to live.

As a GM, you have to give your players choices.  If you don’t, you are basically playing a very weird game of make-believe where you control your friends like some kind of real life action figure, only imaginary.  If you can make sense of that last sentence, you are light years ahead of where I’m at right now.

Basically role-playing is about choices, and your character’s reactions to the choices they make, along with the reactions to the choices the other characters make.  If the GM strips away the choices, there’s not much point in playing the game.  Now the choices may not be optimal, make any sense, or doom your character either way, but there have to be choices.

Comic Storylines

Session One

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