What if the Matrix was a role-playing game instead of a movie? Inspired by DM of the Rings.
Sometimes having the GM use your comments as character speak can be advantageous, such as when you say one thing which causes the GM to make the NPCs react, and then have your character do another.
Sometimes as a GM, in order to move things along, you have to change plans when a player (or players) are being particularly stubborn. Sometimes thinning out the competition will lead players toward where you want them to go. Then again, some players just like running.
Sorry for being late on this one. Discreet math is sucking my will to live. As a GM, you have to give your players choices. If you don’t, you are basically playing a very weird game of make-believe where you control your friends like some kind of real life action figure, only imaginary. If you… Continue reading I Think We’re Alone Now
As a GM, you will see the impossible happen. That doesn’t mean you can’t still apply the physical laws of nature. After all, every action…
You know you are doing your job as GM if your players turn into paranoid messes during gaming sessions. Of course, it’s not paranoia if the GM is really out to get you.
Sometimes as a GM players help out by "roleplaying" frustration with the situation. This often adds flavor to the game and helps set the scene in a more menacing light. Just make sure that your current obsession doesn’t flavor the game too much or your players will call you out.
So ends the first gaming session. Future sessions are always in jeopardy, even in close knit groups. Life happens, and usually when one person cancels, other cancellations ensue. It’s the nature of the beast. This game though is guaranteed to have a session two, so you don’t get out that easy.
Some players are going to be more creative than others. Some players are going to be brighter than others. Some players are just doorknobs with a pulse.
Roleplaying games give players the opportunity to use their imaginations to live fantastical lives through their characters. They get to be awe inspiring wizards who manipulate arcane powers. Fearsome warriors with no equal on the battlefield. Galactic renown space-fighter pilots with reflexes so quick you don’t see them move until they are gone. Some players… Continue reading The One
Player characters are usually a reflection of the player or what the player wants to be. Most players are introverts as it is, so sometimes getting a player to socialize in game can be as hard as getting them to socialize in real life.