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	<title>Screencap Comics &#187; ItLG</title>
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	<link>http://www.screencapcomics.com</link>
	<description>Funnier by the frame.</description>
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		<title>Second Guessing</title>
		<link>http://www.screencapcomics.com/2010/01/21/second-guessing/</link>
		<comments>http://www.screencapcomics.com/2010/01/21/second-guessing/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 06:00:14 +0000</pubDate>
		<dc:creator>Allerun</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[ItLG]]></category>

		<guid isPermaLink="false">http://www.screencapcomics.com/?p=105</guid>
		<description><![CDATA[	<p><a href="http://www.screencapcomics.com/2010/01/21/second-guessing/"><img src="" border="0" alt="Second Guessing" title="Second Guessing" /></a></p>As a GM, it&#39;s never a good idea to leave your players alone for any length of time and have them continue player interaction. &#160;You might wind up coming back to a game of Call of Cthulu.&#160;]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.screencapcomics.com/2010/01/21/second-guessing/"><img src="" border="0" alt="Second Guessing" title="Second Guessing" /></a></p><p>As a GM, it&#39;s never a good idea to leave your players alone for any length of time and have them continue player interaction. &nbsp;You might wind up coming back to a game of Call of Cthulu.&nbsp;</p>
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		<slash:comments>1</slash:comments>
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		<title>You Never Can Tell</title>
		<link>http://www.screencapcomics.com/2010/01/19/you-never-can-tell/</link>
		<comments>http://www.screencapcomics.com/2010/01/19/you-never-can-tell/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 06:00:52 +0000</pubDate>
		<dc:creator>Allerun</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[ItLG]]></category>

		<guid isPermaLink="false">http://www.screencapcomics.com/?p=101</guid>
		<description><![CDATA[	<p><a href="http://www.screencapcomics.com/2010/01/19/you-never-can-tell/"><img src="" border="0" alt="You Never Can Tell" title="You Never Can Tell" /></a></p>Player interactions are fun. &#160;There&#39;s almost always a time where one player can exact revenge against another.]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.screencapcomics.com/2010/01/19/you-never-can-tell/"><img src="" border="0" alt="You Never Can Tell" title="You Never Can Tell" /></a></p><p>Player interactions are fun. &nbsp;There&#39;s almost always a time where one player can exact revenge against another.</p>
]]></content:encoded>
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		<title>I Love a Rainy Night</title>
		<link>http://www.screencapcomics.com/2009/10/20/i-love-a-rainy-night/</link>
		<comments>http://www.screencapcomics.com/2009/10/20/i-love-a-rainy-night/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 06:00:15 +0000</pubDate>
		<dc:creator>Allerun</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[ItLG]]></category>

		<guid isPermaLink="false">http://www.screencapcomics.com/?p=93</guid>
		<description><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/10/20/i-love-a-rainy-night/"><img src="" border="0" alt="I Love a Rainy Night" title="I Love a Rainy Night" /></a></p>Sometimes the role of GM is more like being a conductor than anything else. Keeping things on the rails is hard, hard work. &#160;Threats of bombs going off is sometimes required to keep the train rolling.]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/10/20/i-love-a-rainy-night/"><img src="" border="0" alt="I Love a Rainy Night" title="I Love a Rainy Night" /></a></p><p>
	Sometimes the role of GM is more like being a conductor than anything else. Keeping things on the rails is hard, hard work. &nbsp;Threats of bombs going off is sometimes required to keep the train rolling.</p>
]]></content:encoded>
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		<title>All Nightmare Long</title>
		<link>http://www.screencapcomics.com/2009/10/08/all-nightmare-long/</link>
		<comments>http://www.screencapcomics.com/2009/10/08/all-nightmare-long/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 03:29:05 +0000</pubDate>
		<dc:creator>Allerun</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[ItLG]]></category>

		<guid isPermaLink="false">http://www.screencapcomics.com/?p=91</guid>
		<description><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/10/08/all-nightmare-long/"><img src="" border="0" alt="All Nightmare Long" title="All Nightmare Long" /></a></p>Sometimes the most frustrating thing about being a GM is not knowing if your players are making a joke, or if they really are clueless.]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/10/08/all-nightmare-long/"><img src="" border="0" alt="All Nightmare Long" title="All Nightmare Long" /></a></p><p>Sometimes the most frustrating thing about being a GM is not knowing if your players are making a joke, or if they really are clueless.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Pain Is So Close To Pleasure</title>
		<link>http://www.screencapcomics.com/2009/10/06/pain-is-so-close-to-pleasure/</link>
		<comments>http://www.screencapcomics.com/2009/10/06/pain-is-so-close-to-pleasure/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 06:00:55 +0000</pubDate>
		<dc:creator>Allerun</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[ItLG]]></category>

		<guid isPermaLink="false">http://www.screencapcomics.com/?p=86</guid>
		<description><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/10/06/pain-is-so-close-to-pleasure/"><img src="" border="0" alt="Pain Is So Close To Pleasure" title="Pain Is So Close To Pleasure" /></a></p>&#160;The main function as a GM is to describe the world to the players interacting with it. &#160;This includes describing things happening to the players, including any pain associated with that action. &#160;Sometimes GMs take great pleasure in this aspect of the job&#8230;]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/10/06/pain-is-so-close-to-pleasure/"><img src="" border="0" alt="Pain Is So Close To Pleasure" title="Pain Is So Close To Pleasure" /></a></p><p>&nbsp;The main function as a GM is to describe the world to the players interacting with it. &nbsp;This includes describing things happening to the players, including any pain associated with that action. &nbsp;Sometimes GMs take great pleasure in this aspect of the job&#8230;</p>
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		<title>Don&#8217;t Speak</title>
		<link>http://www.screencapcomics.com/2009/09/24/dont-speak/</link>
		<comments>http://www.screencapcomics.com/2009/09/24/dont-speak/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 06:00:57 +0000</pubDate>
		<dc:creator>Allerun</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[ItLG]]></category>

		<guid isPermaLink="false">http://www.screencapcomics.com/?p=70</guid>
		<description><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/09/24/dont-speak/"><img src="" border="0" alt="Don&#8217;t Speak" title="Don&#8217;t Speak" /></a></p>&#160;As a GM, in order to keep the game moving forward, you sometimes have to use executive power and override player freedom. &#160;This will be met with resistance, and it&#8217;s a delicate balance to maintain. &#160;The power can be used too much or abused, and that usually spells death for the game. &#160;Throw the player [...]]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/09/24/dont-speak/"><img src="" border="0" alt="Don&#8217;t Speak" title="Don&#8217;t Speak" /></a></p><p>&nbsp;As a GM, in order to keep the game moving forward, you sometimes have to use executive power and override player freedom. &nbsp;This will be met with resistance, and it&#8217;s a delicate balance to maintain. &nbsp;The power can be used too much or abused, and that usually spells death for the game. &nbsp;Throw the player a bone and give them the illusion of a savings throw.</p>
<p>And to translate the last frame: &quot;Savings roll, Bitch!&quot;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Little Bird</title>
		<link>http://www.screencapcomics.com/2009/09/22/little-bird/</link>
		<comments>http://www.screencapcomics.com/2009/09/22/little-bird/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 06:00:16 +0000</pubDate>
		<dc:creator>Allerun</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[ItLG]]></category>

		<guid isPermaLink="false">http://www.screencapcomics.com/?p=68</guid>
		<description><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/09/22/little-bird/"><img src="" border="0" alt="Little Bird" title="Little Bird" /></a></p>Some players don&#8217;t take well to threats or blackmail. &#160;Even when you hold all the cards, players will sometimes still pull at the leash. &#160;]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/09/22/little-bird/"><img src="" border="0" alt="Little Bird" title="Little Bird" /></a></p><p>Some players don&#8217;t take well to threats or blackmail. &nbsp;Even when you hold all the cards, players will sometimes still pull at the leash. &nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Crossroads</title>
		<link>http://www.screencapcomics.com/2009/09/17/crossroads/</link>
		<comments>http://www.screencapcomics.com/2009/09/17/crossroads/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 06:00:28 +0000</pubDate>
		<dc:creator>Allerun</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[ItLG]]></category>

		<guid isPermaLink="false">http://www.screencapcomics.com/?p=66</guid>
		<description><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/09/17/crossroads/"><img src="" border="0" alt="Crossroads" title="Crossroads" /></a></p>&#160;Sometimes GMs are the embodiment of evil. &#160;We just tell ourselves it&#8217;s for the good of the game, to make it more believable, if we have trouble getting to sleep at night.]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/09/17/crossroads/"><img src="" border="0" alt="Crossroads" title="Crossroads" /></a></p><p>&nbsp;Sometimes GMs are the embodiment of evil. &nbsp;We just tell ourselves it&#8217;s for the good of the game, to make it more believable, if we have trouble getting to sleep at night.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Polaroid Millenium</title>
		<link>http://www.screencapcomics.com/2009/09/15/polaroid-millenium/</link>
		<comments>http://www.screencapcomics.com/2009/09/15/polaroid-millenium/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 06:00:35 +0000</pubDate>
		<dc:creator>Allerun</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[ItLG]]></category>

		<guid isPermaLink="false">http://www.screencapcomics.com/?p=64</guid>
		<description><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/09/15/polaroid-millenium/"><img src="" border="0" alt="Polaroid Millenium" title="Polaroid Millenium" /></a></p>&#160;Sometimes personal life will enter the game. &#160;It&#8217;s best to keep that at a minimum, but as a GM it&#8217;s hard sometimes not to take the opportunity to make a point, both in game and in real life. &#160;Pictures help.]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/09/15/polaroid-millenium/"><img src="" border="0" alt="Polaroid Millenium" title="Polaroid Millenium" /></a></p><p>&nbsp;Sometimes personal life will enter the game. &nbsp;It&#8217;s best to keep that at a minimum, but as a GM it&#8217;s hard sometimes not to take the opportunity to make a point, both in game and in real life. &nbsp;Pictures help.</p>
]]></content:encoded>
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		<item>
		<title>Living in the Past</title>
		<link>http://www.screencapcomics.com/2009/09/10/living-in-the-past/</link>
		<comments>http://www.screencapcomics.com/2009/09/10/living-in-the-past/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 07:01:55 +0000</pubDate>
		<dc:creator>Allerun</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[ItLG]]></category>

		<guid isPermaLink="false">http://www.screencapcomics.com/?p=62</guid>
		<description><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/09/10/living-in-the-past/"><img src="" border="0" alt="Living in the Past" title="Living in the Past" /></a></p>&#160;Most of the time players gloss over their character bios. &#160;They usually jot down one or two lines of generic backstory and focus more on the here-and-now, then fill in their history as it&#8217;s convenient. &#160;What&#8217;s fun is when a player totally blows off the bio and makes up some ridiculous back story. &#160;Wedging it [...]]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.screencapcomics.com/2009/09/10/living-in-the-past/"><img src="" border="0" alt="Living in the Past" title="Living in the Past" /></a></p><p>&nbsp;Most of the time players gloss over their character bios. &nbsp;They usually jot down one or two lines of generic backstory and focus more on the here-and-now, then fill in their history as it&#8217;s convenient. &nbsp;What&#8217;s fun is when a player totally blows off the bio and makes up some ridiculous back story. &nbsp;Wedging it into the game repeatedly makes the game even more fun for both the GM and players. &nbsp;Except for the player with the bad back story, that is.</p>
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