Don’t Speak

 As a GM, in order to keep the game moving forward, you sometimes have to use executive power and override player freedom.  This will be met with resistance, and it’s a delicate balance to maintain.  The power can be used too much or abused, and that usually spells death for the game.  Throw the player a bone and give them the illusion of a savings throw.

And to translate the last frame: "Savings roll, Bitch!"

Comic Storylines

Session One

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